Saturday, May 9, 2020

Essay on Life is Not a Video Game - 1698 Words

Video games are probably the most asked for present when a child sits on Santa Claus’ lap at Christmas time. They are, in all probability, what kids ask for when they make a wish while blowing out the candles on their birthday cake. The latest installment in the Call of Duty video game franchise, Modern Warfare 3, reached record sales of $775,000,000 in five days (Tito). At sixty dollars each, that means that this game is present in approximately 12,750,000 homes worldwide. Although the gaming industry is a lucrative one, it can also have adverse effects on children and adolescents. Scientific studies, done by researchers and psychologists around the world, show that violent video games can be detrimental in both children and adolescents,†¦show more content†¦While some may claim that playing violent video games is no different than watching violent movies, these studies show disparities. Unlike movies, video games are interactive and they engage the brain in a distin ctive way. Elizabeth K. Carll, author of an article in The Chronicle of Higher Education, states, â€Å"Violent video games enable the player to identify with a violent character, which rehearses violent acts with much repetition† (Carll 1). This type of media teaches patterns of aggression through repetition, which many styles of learning are based upon. This article makes another great point. Additionally it states, â€Å"What would be the best way to teach a pilot how to fly an airplane: a book, a movie or a flight-simulator video game†? Video games can be excellent teaching tools as well. Some games are intellectual and stimulating in positive ways. Also, they have significant importance in the development of social and emotional behavior in youth. Furthermore, video games are used in the medical treatment of certain diseases and illnesses. They teach hand-eye coordination and muscle control. In video games, the players are rewarded for violent acts. Children and adolescents learn to use violence as a way to solve conflicts. This problem has gotten so severe that people have lost their lives to the players of these violent video games. Recently, in East Tennessee, a nineteen year old young man killed his infant son for crying tooShow MoreRelatedVideo Games Come to Life765 Words   |  3 Pagesregularly play computer video games. Our group is often criticized because of the violent nature and graphic content of many of the games which are currently popular, however I feel that these criticisms are largely unwarranted. In fact, the reasons that I play (and I suspect that the majority of gamers play) have nothing to do with any gruesome attractions and everything to do with a safe, healthy imaginative release. The first and foremost reason that I enjoy playing computer games (and Im speakingRead MoreThe Effects Of Video Games On Social Life1559 Words   |  7 Pagesamount of time a average student spends playing video games or socializing during the day. The data in this study about the effect of gaming on social life was obtained by examining the time usage of a 18 year old college student. A chart is provided in an attempt to study this question.The data was collected over five days, divided into three categories which are gaming, social life and work/school. Research showed that people that play video games mostly play at night instead of going out and interactingRead MoreEffects of Video Games on Teenage Life1442 Words   |  6 Pagesï » ¿Video games are part of the lives of almost all teens in America, (Lenhart, Kahne, Middaugh, Macgill, Evans and Vitak). Therefore, it is important to understand what, if any, effects video games are having on teenage life. 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But as the gaps of reality and gaming experience dwindle, this raises a question of whether video games, like films and music, could really be used as a valuable medium for educational purposes or is it really just theRead MoreVideo Games : Improving Critical Life Skills1587 Words   |  7 PagesMandley-Stilwell December 1, 2016 How Video Games are Bolstering Critical Life Skills in Children In 1972 Magnavox Odyssey and Atari developed and released what has come to be understood as the first video game titled, Pong. A simple tennis game where the goal is simply to keep the ball within the bounds of the screen. Since then, video games have flourished into a diverse industry varying in several genres. It has become an industry where companies work to develop a game as a form of art, or simply anRead MoreVideo Games: An Intergral Part of My Life1837 Words   |  8 Pagesthe game reads as my character is killed in the online video game. There are many types of hobbies in the world. From skateboarding to painting to cooking, people find solace in a variety of things. Although I am open to trying new hobbies, I almost find myself coming back to video games, my favorite hobby. While other hobbies may seem more productive or beneficial, video games are almost purely for fun and entertainment. Technological advancements in recent years have allowed video games to reachRead MoreThe Effect of Video Game Violence on Physiological Desensitization to Real-life Violence2765 Words   |  12 Pageschildren who play video games for many hours daily. Addiction controls life of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as Internet and video games. Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’sRead More Video Games Violence Essay1580 Words   |  7 Pageschild has played video games once in their lives. There are various genres and types of video games such as action, first person shooters, adventure, education, role-playing, strategy, and many more. 89% of video games contain some violent content (Slife, 2008). The most addictive, common, and popular video games among children are the violent video games (Slife, 2008). A lot of video games these days depict â€Å"real-life violence† meaning that the settings and plots of these video games are taken from

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